Born in 1995 in the Parisian suburbs, France.
Lived for 15 years in “La Récréation”, an amusement park with the purpose to combine recycling, nature and originality. A space filled with original attractions made from salvage aimed towards children and families, animals and trees.
Worked most of the possible jobs at “La Récréation”: cashier, animals caretaker, hostess, waitress, taskforce, bike repairwoman, easter bunny, sweeper, computer witch… the list really goes on…
Imported and animated the first “Archery Tag” in France as an extension of “La Récréation”.
Youth Worker Diploma (BAFA) at 18, followed with seven summer positions as an activity leader for 3 to 13 years old children.
The most creative TTRPG party I ever hosted happened to be a One-Shot for four girls deprived from swimming-pool trip, respectively 5, 7, 9 and 11 years old.
Vinci destroyed “La Recreation”, for being on the route for the “High Speed Line” (LGV). It took six years of legal proceedings and exhausting low blows to turn our protected land of trees and creativity into a living hell.
Sacrificing her humanity to find her lost lover Izaline, Enara undergoes a mutation that grant her abilities beyond human as she grows razor-sharp claws and develop beyond-human agility. Using those abilities, players will be able to parkour their way up to new heights and face deadly enemies on the way to find Izaline.
Graduation project for the JMIN master's degree. 4 monthes to produce a vertical slice.
- Core mechanics design*
- Prototyping
- Level Design*
- Level Writing
- Worldbuilding*
* : Several people worked on this task.
An Alien crashed his starship into Durifs-les-pins waste ground. Idriss, a delivery man will hide and help the Alien, who tries to understand the human culture as best they could.
Final project for the JMIN master's degree first year. 3 monthes to produce a 10 minutes game. We did overscope a bit, expect 25-30 minutes of play if you want to read all the content.
- Game design. The game was a point 'n clicker before we decide to let more room for the story in the 10 minutes allowed playtime and commit to a visual novel.
- Scenario*
- Narration*
- Dialogues*
- Wordbuilding*
- Inkle framework skill handover
- Integration of dialogues in Inkle
- Playtests
- QA
* : Several people worked on this task.
Two teams of geologist tries to reach the escape pod, the only way out of a "soon to be gobbled inside a black hole" planet. The catch : the pod has room for only one team...
The geology ships energy can fuel both the drill-laser-beam and the boost, but use it wisely, as surveillance is tight, and NASA wont bring back team-killing sociopath... unless they can't reach you in the black hole's interferences...
4 days "Nano" project at ENJMIN.
- Game Design*
- Level Design
- Gameplay narration
- Balancing*
* : Several people worked on this task.
Want to reach me ?
-> wazooe.genot@gmail.com